Love this, but especially when the 3D models are in the ‘real world’ environments. The space shots on the site don’t really carry the effect as well. Click the images for a larger view.
Blurb: The Super Mario Bros. game, released on the Nintendo Entertainment System, is not longer bound to the television size and get interactive with a new environment. The emphasis of my thesis is on the matchmoving work. It is the process of matching CG elements into live-action footage.
The smart people at the University of British Columbia have created a “personal cubic head-coupled 3D display that shows reactive 3D scenes”.
Basically it’s a box that adjusts to movements, and lets you interact with objects inside a virtual 3D world.
pCubee is made with five flat-panel screens that uses perspective-corrected rendering and real-time physics simulation to create compelling visualization and interaction techniques for 3D content.
Love this sort of stuff. Satisfies the creative and production sides of me.
Angus Kneale of The Mill NYC, the cast and crew give us an insight into the creation of the advert, which was filmed in New York and involved state of the art technology notably the Spydercam.
This is a stunning bit of work – I’m struggling to get my head around just how good it is. Created with 3dsmax, Vray, AfterEffects and Premiere. Play it fullscreen.
A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.
Credits:
CG Modelling – Texturing – Illumination – Rendering by Alex Roman
Post production & Editing by Alex Roman
Music Sequenced, Orchestrated & Mixed by Alex Roman (Sonar & EWQLSO Gold Pro XP)
Sound Design by Alex Roman
Based on original scores by: Michael Laurence Edward Nyman. (The Departure) and Charles-Camille Saint-Saëns. (Le Carnaval des animaux)